Slingloading without the vanilla 'infinite spin' bug!ģ.2. turning on/off headlights and engine.Ģ.9. Rearming + refueling + repairing vehiclesĢ.8. Landing including various landing options such as combat landing for quick insertion.Ģ.7. A custom helicopter flight system with its own new pilot (called "super pilot") + loitering (including loitering UI) + cruising (including cruise UI) + landing + sling-loadingĢ.5. Create driver (or pilot): directly drive/fly vehicles with an AI behind the wheels!Ģ.4. Mounting vehicles also shows a list of available seats, and is significantly better than the vanilla version when mounting vehicles on top of objects (e.g. Explosive charges, AT Mines, Trip Wires, etc) + three fuse options for explosive charges (Auto, Manual, Timer)Ģ.1. Planting explosives, with categorized explosive list (e.g. AT soldiers take AT Launchers, Engineers take Toolkit, Demo Specialists take explosives and Mine Detector, etc.ġ.10. Complete rearming + class-based rearm, e.g. Taking weapons from the ground or nearby vehicles/ammo boxes.ġ.9. Assembling and disassembling static weapons.ġ.8. selecting a specific weapon, attaching suppressors, etc.ġ.7. Opening unit's inventory at the desired object/positionġ.6. Defensive options, such as take cover and fortificationġ.5. Complete set of stances for AI (including "intermediate" stances)ġ.4. R.O.E commands, such as Fire on My Lead.ġ.3. Heal + revive + drag + carry wounded units (including full support for ACE Medical)ġ.2. Customizability: Use CBA Settings to customize the mod.ġ.1. Without further ado, let's jump into the feature list!Ġ. So I decided to rewrite the mod from the scratch updated the visuals, rewrote most features and added many new stuff. When I started working on that mod, I was completely inexperienced in scripting, and the mod, despite its great feature roster, became a poorly optimized and buggy mess over time. Some of you may have used, seen, or at least heard of my All-in-one Command Menu mod, which added many new capabilities to the vanilla AI. I will update this thread about the latest development status. The other two addons are not "command menus" but something entirely different and crucial to the single-player game, and interaction with them will primarily be through All-in-one Command Menu. All-in-one Command Menu (Deluxe ver.): The improved and enhanced version of my old, dusty mod, All-in-one Command Menu which itself was basically an improved version of WW AI Menu by Windwalking. Well, in this project, my goal is to change that.Ĭheck out the latest development videos on Superior Intelligence (aka Super AI) in the next post!ġ. The AI are always a burden and hard to manage. I'm sure everyone agrees that the current state of ARMA single-player is not really playable (unless you're alone!). Short description: All-in-one Single-Player project is (at this time, will be) a collection of 3 separate addons that work in tandem to create the ultimate single-player experience.
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